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Her Assist is Reposition, a versatile skill that can help her allies offensively or defensively. She could also use the Deft Harpoon+, which grants +2 to all stats instead, but only at full health, and it has less Mt and it injures Lucina for 2 damage after combat. Her weapon is the Geirskögul, which grants her +3 Def, which can help for her Special of choice here. With this, Lucina is an incredible support unit, and can fit well onto just about any kind of team.īrave Lucina can take advantage of Steady Breath, which can help her charge a powerful Special to destroy her foes. This can stack with her weapon's effect, to a total of +6 Spd and +3 Atk to any ally within two spaces of Lucina, although only if they are a physical attacker. Her C skill is her default Drive Spd 2, which grants +3 Spd to any ally within two spaces. Lancebreaker 3 is an alternate option, allowing her to duel with other lancers and come out on top. Fury's recoil, as well as exchanging blows with her foes, will help her reach this HP threshold. Her B skill is Vantage 3, which allows her to get the jump on foes by attacking first if she is injured. The player must be mindful of the recoil however, as it damages her for 6 HP after each round of combat. Her A skill is Fury 3, which grants her +3 to all stats, boosting her combat performance considerably. Her Special is Moonbow, thanks to its fast charge and Def piercing effect, allowing Lucina to get the upper hand in combat. Her Assist is Reposition thanks to its versatility, allowing her to bring an ally closer to a foe or it can be used to get an ally out of danger. Her weapon is the Geirskögul, which grants her +3 Def and grants +3 Atk and Spd to any ally within two spaces if they wield a physical weapon. Brave Lucina is a fantastic supporting unit, but she's also an incredible combatant in her own right.
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